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Special gem reference: Flame Gem, Star Gem and Hypercube

Three special gems carry almost all of the tactical weight in this game. Everything else — goals, blockers, board shapes — is a variation on the question of which of the three you can build, and where. This page is the reference the rest of our guides assume you have read.

The three gems

Gem How it is created What it clears
Flame Gem Four gems of one colour in a line; in this game a four-gem square also produces one Blows a square-shaped hole in the board around itself, taking any special gems inside that area with it
Star Gem Two intersecting matches — the L or T shapes formed when a match of five crosses itself Fires along the row and the column at once, clearing in a cross
Hypercube Five gems of one colour in a straight line Swap it with any gem to remove every gem of that colour from the board
Bejeweled Stars board mid-detonation with a special gem effect
Official store screenshot showing a special gem going off.

Choosing between them

The three are not interchangeable, and the choice is usually dictated by the shape of the goal rather than by which is "strongest":

Chaining two specials

Detonating a special inside the blast radius of another sets off both, and the combined clear is considerably larger than either alone. Two practical consequences:

  1. When you create a special, note what is near it before you fire it. A Flame Gem two tiles from a Star Gem is worth one move of repositioning.
  2. A Hypercube swapped against a gem adjacent to other specials will take those specials with it, which is the largest single clear most players will ever set up.
A special gem is not a reward; it is a tool with a shape. Ask what shape of hole the goal needs before you decide which match to make.

The two mistakes we see most

Firing on sight

A special detonated the moment it appears usually clears ordinary gems that would have fallen anyway. If nothing on the goal counter moves as a result, the move was spent on score.

Hoarding

The opposite error is just as costly. Boards here reshuffle when no moves remain, and levels have hard move limits, so a Hypercube kept for a perfect future opportunity is often simply a Hypercube you never used.

Practising deliberately

Replay a cleared level with a single restriction: build only Star Gems, even when a Flame Gem is easier. Then replay it again building only Flame Gems. The difference in how the board behaves teaches the shapes faster than any table can, including this one.